AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Central America Q3 2021
Explore the performance of the top 5 boxing games on iOS in Central America during Q3 2021, featuring trends in downloads, revenue, and active users.
The third quarter of 2021 saw significant activity in the boxing game segment on iOS in Central America. Here's a detailed look at the performance of the top five boxing games, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced a varied performance in Q3 2021. Weekly revenue ranged from $94 to $291, peaking towards the end of August. Weekly downloads showed a consistent pattern, with notable spikes reaching over 1K in the last week of July and again in mid-September. Active users fluctuated, starting at about 1.6K and ending the quarter at 1.8K.
Slap Kings by Lion Studios maintained steady weekly revenue, generally hovering between $128 and $193. Downloads saw a significant rise in early August and remained relatively stable, averaging around 700 to 800 weekly downloads throughout the quarter. Active users showed a strong upward trend, peaking at 2.4K in mid-September.
EA SPORTS™ UFC® from Electronic Arts reported modest weekly revenue, with the highest at $279 in late July. Download numbers were consistent, with a notable peak of 823 in mid-July. Active users displayed a fluctuating trend, with numbers reaching as high as 1.4K in early July and stabilizing around 1.2K towards the end of September.
Boxing Star: Real Boxing Fight by THUMBAGE demonstrated strong revenue generation, peaking at $738 in late August. Download trends were positive, with weekly downloads consistently exceeding 700 in the latter part of the quarter. Active users increased significantly, starting from 814 in late June and reaching a high of 2.8K by the end of September.
I, The One - Fighting Games from Azur Interactive Games Limited showed minimal revenue impact, with most weeks reporting around $3 to $21. However, downloads were relatively strong, especially in early August, with a peak of 668. Active users saw a declining trend from a high of 9.1K in late June to about 5K by the end of September.
For more detailed insights and data, visit Sensor Tower.